Okay so I’ve not posted on here in a week and a bit and its been bugging me somewhat. I’ve been working on a literature and contextual review to support the recent research I have been doing into game writing and narrative in video games which has taken a decent amount of time away from my drawing as well as my posts on here. So as a bid to catch up with posts and design work for my GDD which I am currently undertaking as a brief I am going to try and get posts up at least 3 times a week with drawing illustrations and ideas.
So lets start with a brief catch up on what I have been up to over the last week or so. I have been working on a proposed GDD for a game named “Zombie Wrath” (I know its not a particularly imaginative name but I can confirm it is a working title) which I have done a game proposal document for as well as a level design with game mechanic storyboards to accompany it. Now at this point I will just stress that this is a slimmed down GDD so to speak and I will be focusing on more complex level design as well as character design and narrative design. The premise of the game is a 2.5D shooter that will try and introduce a more atmospheric and puzzle based game to the downloadable services of xbox live and PSN. At this moment in time all I really have to do for this brief is to complete a second level design and the animation sets for my characters which hopefully will not be too much bother, and if time permits to build a small example level showing scenery as well as mood and character.
On top of this as I have mentioned that I am currently researching into game narrative and how designers can use it too their advantage. This has proven to be the most interesting aspect of my work at the moment and could be something that I will continue to focus on throughout my MA. I also have just got a free igda account online in a bid to try and integrate myself solidly into the games design community and get some of my ideas in design and writing out there. My last post concentrated on game narrative through environment rather than a sole character and talked about a realistic mortality element in computer games that I believe has directly influenced my interest into game narrative and the design that follows it.
My next post will be a full update on my GDD with plenty of illustrations to show the direction that I am heading with it as well as some of the basic game mechanics that would be included in the game. This should be followed by another more comprehensive update on my game narrative ideas and the research I am undertaking. Lots and lots of work to do then! Yay!