Hello there. I see you are actually reading my blog so I guess I had better start writing something that is relatively interesting or insightful into the way that I think about my work in games design. After studying at Uclan for three whole years in animation I have decided to branch out my skills and career path into the field of games design. I like to think that I have narrowed down my educational route to a pinnacle this year and that after I complete this MA I will be ready to push for work wherever I damn well can find it and prove my worth out there. Its strange, but after working in animation for three years, although I enjoyed it and learnt an immense amount about design and myself, I never really quite felt 100% at home. After much consideration and understanding of myself I realised my true love and passion belonged with games.
All in all I like to play.
So here we are at the beginning of the year with an awful lot to learn in a very short amount of time, with a current catch up brief of creating an isometrically drawn level to demostrate an understanding of time and spacial awareness. This for me is a good chance to play around with the concept of level design pushing for new ideas and theories. In the way that I work I need a very detailed understanding of the world that I am creating for. To achieve this I first created a character that the player would play as, I then asked myself "What sort of a world would this character live in?". This allowed me to draw up some conceptual designs for scenery which I then developed into a basic level/game idea. From here I can now understand the world that I am creating a level for and how I need to lay it out.
Well this is just a basic introduction to this blog and a quick description of where I am at in life at the moment. Il be recording ideas, images and current briefs in this blog as the year goes on so if you are interested make sure to check up on it.